Sam is a designer obsessed with how games make meaning. He was Senior Game Designer at the Engagement Lab at Emerson College, where he designed impactful games for organizations at the highest levels of government and civil society. He has created and run workshops on games for real world impact for organizations like the United Nations Development Programme and the MIT Media Lab, and has consulted for Boy Scouts of America and at primary schools on games curricula. As a consultant, he’s designed games for clients such as the U.S. Department of Defense and MIT Lincoln Labs. Additionally, he’s designed a number of award winning party, roleplaying, and tabletop strategy games. He currently lectures at Northeastern University on the topics of game design and game criticism and theory, and explores ways of spreading knowledge and changing behaviors and outlooks for a safer, more prosperous, and resilient world.
Wade is a highly accomplished game designer with substantial experience making games and playful interventions for large NGOs. His methodology is data-driven and he specializes in using a variety of traditional and non-traditional research instruments to make informed choices on the design of a game. While working at the Engagement Lab @ Emerson College he designed games for organizations such as the Red Cross Red Crescent Climate Centre, UNICEF Ghana, The World Bank, The World Wild Life Fund, and others.